This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language.
TARGET AUDIENCE This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic®, or Java and understand the concepts of object-oriented programming.
This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.
COURSE OBJECTIVES After completing this course, students will be able to:
•Describe the core syntax and features of C#. •Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications. •Implement the basic structure and essential elements of a typical desktop application. •Create classes, define and implement interfaces, and create and use generic collections. •Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods. •Read and write data by using file input/output and streams, and serialize and deserialize data in different formats. •Create and use an entity data model for accessing a database and use LINQ to query and update data. •Use the types in the System.Net namespace and WCF Data Services to access and query remote data. •Build a graphical user interface by using XAML. •Improve the throughput and response time of applications by using tasks and asynchronous operations. •Integrate unmanaged libraries and dynamic components into a C# application. •Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions. •Encrypt and decrypt data by using symmetric and asymmetric encryption.
Top COURSE OUTLINE 1 - REVIEW OF C# SYNTAX Overview of Writing Applications using C# Datatypes, Operators, and Expressions C# Programming Language Constructs Lab : Developing the Class Enrolment Application
2 - CREATING METHODS, HANDLING EXCEPTIONS, AND MONITORING APPLICATIONS Creating and Invoking Methods Creating Overloaded Methods and Using Optional and Output Parameters Handling Exceptions Monitoring Applications Lab : Extending the Class Enrolment Application Functionality
3 - DEVELOPING THE CODE FOR A GRAPHICAL APPLICATION Implementing Structs and Enums Organizing Data into Collections Handling Events Lab : Writing the Code for the Grades Prototype Application
4 - CREATING CLASSES AND IMPLEMENTING TYPE-SAFE COLLECTIONS Creating Classes Defining and Implementing Interfaces Implementing Type-safe Collections Lab : Adding Data Validation and Type-safety to the Grades Application
5 - CREATING A CLASS HIERARCHY BY USING INHERITANCE Creating Class Hierarchies Extending .NET Framework Classes Creating Generic Types Lab : Refactoring Common Functionality into the User Class
6 - READING AND WRITING LOCAL DATA Reading and Writing Files Serializing and Deserializing Data Performing I/O Using Streams Lab : Generating the Grades Report
7 - ACCESSING A DATABASE Creating and Using Entity Data Models Querying Data by Using LINQ Updating Data by Using LINQ Lab : Retrieving and Modifying Grade Data
8 - ACCESSING REMOTE DATA Accessing Data Across the Web Accessing Data in the Cloud Lab : Retrieving and Modifying Grade Data in the Cloud
9 - DESIGNING THE USER INTERFACE FOR A GRAPHICAL APPLICATION Using XAML to Design a User Interface Binding Controls to Data Styling a User Interface Lab : Customizing Student Photographs and Styling the Application
10 - IMPROVING APPLICATION PERFORMANCE AND RESPONSIVENESS Implementing Multitasking by using Tasks and Lambda Expressions Performing Operations Asynchronously Synchronizing Concurrent Access to Data Lab : Improving the Responsiveness and Performance of the Application
11 - INTEGRATING WITH UNMANAGED CODE Creating and Using Dynamic Objects Managing the Lifetime of Objects and Controlling Unmanaged Resources Lab : Upgrading the Grades Report
12 - CREATING REUSABLE TYPES AND ASSEMBLIES Examining Object Metadata Creating and Using Custom Attributes Generating Managed Code Versioning, Signing and Deploying Assemblies Lab : Specifying the Data to Include in the Grades Report
13 - ENCRYPTING AND DECRYPTING DATA Implementing Symmetric Encryption Implementing Asymmetric Encryption Lab : Encrypting and Decrypting Grades Reports
Actual course outline may vary depending on offering center. Contact your sales representative for more information.
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